Infocom's Zork text-adventures for CBM/PET

Special thanks belongs to Edilbert Kirk for programming a Z-Machine-Interpreter in assembler. Supported computers are:

The interpreters on each disk are the same, only the story file differs. Saving and restoring is possible.

zork_i.d64 — Zork I, manual

zork_ii.d64 — Zork II, manual

zork_iii.d64 — Zork III, manual

starcross.d64 — Starcross, manual

deadline.d64 — Deadline, manual

phobos.d64 — Leather Goddesses of Phobos, manual

infidel.d64 — Infidel, manual

hhgtg.d64 — The Hitchhiker's Guide to the Galaxy, manual

z-source.zip — Interpreter source (public domain)

Colossal Cave Adventure

Adventure (also known as ADVENT or Colossal Cave) was one of the earliest computer adventure games. The release of the original version was in 1976. This version was abridged for PET by Jim Butterfield and edited for 80 column displays by Bill Bright.

ccadventure.d80 — Colossal Cave Adventure

Temple of Apshai

Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986. Temple of Apshai was the first title using the Dunjonquest gameplay system.

Though it was originally released for the Commodore PET, this version originates from a non-PET version which was modified by Edilbert Kirk to run on the PET again.

toa.d64 — Temple of Apshai, manual, command sheet