Zork

Infocom's Zork text-adventures for CBM/PET

Special thanks belongs to Edilbert Kirk for programming a Z-Machine-Interpreter in assembler. Supported computers are:

Saving and restoring of the current game status is possible.

There are two kind of interpreters for each computer: one for story files in Z3 format, the other for adventures in the Z5 format.

The interpreters for CBM 4032, 8032, 8096 and 8296 auto-detect the computer type, so only one executable exists for these computers.

Zork IManual
Zork IIManual
Zork IIIManual
Zork (Solid Gold) 
Suspect 
Deadline 
Witness 
The Hitchhiker's Guide to the Galaxy (Solid Gold)Manual
The Hitchhiker's Guide to the GalaxyManual
Wishbringer (Solid Gold) 
Stationfall 
Planetfall (Solid Gold) 
Planetfall 
StarcrossManual
DeadlineManual
Leather Goddesses of PhobosManual
InfidelManual
Enchanter 
Sorcerer 
Spellbreaker 

The Z-machine-interpreter's source code is available on request by the user Bit Shifter, either in the forum Forum des VzEkC or Forum-64.


Colossal Cave Adventure

Adventure (also known as ADVENT or Colossal Cave) was one of the earliest computer adventure games. The release of the original version was in 1976. This version was abridged for PET by Jim Butterfield and edited for 80 column displays by Bill Bright.

ccadventure.d80 — Colossal Cave Adventure


Temple of Apshai

Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986. Temple of Apshai was the first title using the Dunjonquest gameplay system.

Though it was originally released for the Commodore PET, this version originates from a non-PET version which was modified by Edilbert Kirk to run on the PET again.

toa.d64 — Temple of Apshai, manual, command sheet