Zork
Infocom's Zork text-adventures for CBM/PET
Special thanks belongs to Edilbert Kirk for programming a Z-Machine-Interpreter in assembler. Supported computers are:
- C64
- C128
- CBM 4032
- CBM 8032
- CBM 8096 / CBM 8296
- VC-20 (32K / 40K)
- +4
Saving and restoring of the current game status is possible.
There are two kind of interpreters for each computer: one for story files in Z3 format, the other for adventures in the Z5 format.
The interpreters for CBM 4032, 8032, 8096 and 8296 auto-detect the computer type, so only one executable exists for these computers.
The Z-machine-interpreter's source code is available on request by the user Bit Shifter, either in the forum Forum des VzEkC or Forum-64.
Colossal Cave Adventure
Adventure (also known as ADVENT or Colossal Cave) was one of the earliest computer adventure games. The release of the original version was in 1976. This version was abridged for PET by Jim Butterfield and edited for 80 column displays by Bill Bright.
|
ccadventure.d80 — Colossal Cave Adventure |
Temple of Apshai
Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986. Temple of Apshai was the first title using the Dunjonquest gameplay system.
Though it was originally released for the Commodore PET, this version originates from a non-PET version which was modified by Edilbert Kirk to run on the PET again.
|
toa.d64 — Temple of Apshai, manual, command sheet |
Lords of Karma
Lords of Karma is a text adventure that was produced by Avalon Hill in 1980. Written in machine language, it was released for the Apple II, Commodore PET, Atari 8-bit family, TRS-80, and Commodore 64.
|
karma.zip — Lords of Karma |